Curtains of Shadow

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Story So Far....

 

Through a series of fateful encounters and sometimes, just dumb luck, we meet 6 rather miraculous people who learned rather quickly that they are meant to do some good. Together they fought back a relentless attack of the undead against the Mage City of Silvercrest. 

Under a shield that finally cracks under constant siege six months of constant combat finally ends in one epic battle involving our heroes and an undead general. 

With its defeat a greater problem comes to our adventurer's attention as they learn that the continent has shifted. The lands have gotten bigger and more spread apart. Towns have become cities and villages have arose from nothing and that seems to be only the beginning. With the coming of night the world shifts fully into the Elemental Plane of Cold making travel at night deadly and unpredictable.

With this knowledge and the undead hoard now kept at bay with the return of the Prism Knights, an order of peacekeepers that wield strange magics setting up a much more powerful barrier around the mage city that will last one year.  Our heroes now set off on a task given by the Mage Council of 8:

Primary  Objective: Preliminary map in hand , go out to the different kingdoms and gain their trust and their alliance as they will need all the help they can get for the final push against the undead and their shadowy leader.
Secondary Objective: Survey the world and take note of any changes on the map and see what this new world has to offer.  

We last left the adventurers as they have just arrived in the elemental plane of cold on a special task for a Blackfire Dragon that goes by the name of Ouroboros…. 

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